12/18/2022 0 Comments Zdoom hexen modsMore prefab and Lua updatesīeta 11 - Optional REJECT builders for ZDBSP more robust Hexen support (converting prefabs, UDMF fixes)īeta 10 - Prefab Control module renamed to Advanced Level Control with more granular options more Prefab and Lua updatesīeta 9 - Reworked RNG to produce 64-bit numbers for all architectures (now generates unsigned long long integers). This should not interfere with the actual creation of the files or their completeness.īeta 19 - GUI overhaul new widget types and customizable themesīeta 18 - More fabs/fixes/textures, retiring of some relatively unused modules.īeta 17 - Vanilla Doom support, more textures and fabs, code formatting fixes and move to CMake build systemīeta 16 - A lot of fixes, new fabs and textures, source code cleanup, and first implementation of the generic prefab systemīeta 15 - New fabs, fixes to existing fabs, other minor bugfixesīeta 14 - "Monster Variety Jumpstart" option added, Heretic basic prefabs complete, window titlebar will update to reflect build progress, more prefabs and lua updatesīeta 13 - GUI refresh, more prefabs, under-the-hood Lua changesīeta 12 - Revised engine selection (Options are now Limit-removing, BOOM-compatible, PrBoom-compatible, WOOF, and ZDoom-ish). Minimap image will be cleared if the window is resized after generating a map. This will improve over time as Hexen-specific prefabs are constructed. Many settings will cause map gen to fail due to missing prefabs. Hexen support exists, but is at a bare minimum at the moment. Linux still needs to be compiled manually for the time being. GitHub page and compiled Windows releases -> New random number generator based on the Mersenne Twister Engine, with 64-bit seeds/numbers. Strings allowed for seed input (numbers with no other characters still processed as numbers). Updated from Lua 5.1 to Lua 5.4, bringing performance and memory utilization improvements. pk3 addons in both the install and user home directories UDMF map generation option for ZDoom/GZDoom, Eternity Engine, and EDGE Optional REJECT lump building within ZDBSP Vanilla Doom support using a modified version of SLUMP as the internal map builder New Slider widget with drop-down options:īesides the GUI, the most obvious changes (so far): Here are a few shots of the recent GUI overhaul: This is done with the support and approval of the current ObAddon contributors, and hopefully represents a new era for our favorite randomizer. Just wanted to announce a community effort to update and improve Oblige, as well as merge the content from ObAddon into a combined release.
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